Sunday, May 10, 2020

'Homophobic' Follow-up

While digging through blogs for a recipe, I ran across a post from 2014 titled 'Homophobic,' and I couldn't let it stand, even though I don't come here anymore. I'm very sorry for the harm and alienation my post might have caused.

I wrote from the viewpoint, evidently, that being queer is the same as choosing to be Christian. Had my argument been about, say, black people (e.g. "people don't want to be judged for being black but then they judge me for being [believing in a religion that historically has not treated black people well], so they're hypocrites"), the false equivalency would have been obvious. (I also used a classic bigot argument: "I have a gay friend so obviously I'm not homophobic.")

Since writing that post, I've discovered a lot about myself. Perhaps just a year afterwards, I learned that I'm asexual. A lot of my understanding of the queer world before then was rooted in the idea that being queer was inherently sexual, which is why I didn't want to read queer fiction. Reading anything physically intimate beyond like soft cuddles, chaste kisses, and hand-holding made me uncomfortable and still does because I'm asexual. go figure!! 

Now I recognize that queerness isn't a choice and one's identity isn't inherently sexual or sexually deviant. One cannot choose to be queer as one can choose to believe in a religion.

There's all this stuff I'm still figuring out because I grew up in a white conservative household. It was life-changing to learn that asexuality was even a thing and I wasn't just broken, unlike everyone who experienced any kind of attraction. I desperately wish I had known all of the options when I was younger, because I was telling myself by age thirteen that 'I have like five years to get over this before I need to be chill with having sex.' What a terrible mindset! 

I'm no longer a practicing Mormon, though I'd still call myself one. I believe the church has so many good things to offer, and the changes the latest prophet has been making are incredibly encouraging for its future, but a lot of the current rhetoric still actively harms queer people, and the church has failed to redress past harm.

I wish I could find everyone I ever fought with over my homophobia and personally apologize to them, because this shit keeps me up at night. Like there was a time I got into an argument with some dude on youtube about how being gay was a sin, and I regret the entire thing now even if he was an adult thinking he was fighting with another adult when I was in reality just 14. I think about that at least once a month. it's fun having anxiety and adhd!!

anyways. there's that

Saturday, May 9, 2015

Cracked Flash Fiction

So my friends and I, we do this thing occasionally where we take a prompt and all write from it for like ten minutes, then we share our results with one another (as well as post them to this site over here). We call them "cracked flash fiction," because sometimes they read like they're a little cracked. Anyways, below are two of my latest results! Enjoy.

(As a note, one of said friends posted some on her blog.)

Programmer-Knights


"You of all people know there's nowhere to run."

The King sighed knowingly, looking over his lovely, perfect kingdom. "But I'd like to try."

"You have, my lord," Benson replied with a twitch of a smile. "Don't you recall? You nearabout had the programs in knots for trying to leave the palace grounds over and over." He gestured for the king to walk with him down the corridor, which beamed with light that splashed onto marble stone.

"Ah, yes," he replied dryly. "It drove poor Madeline half-mad."

"She doesn't understand," Benson replied. "Full sentience is not something every one of us achieves."

"And yet there are people from every class that have," the king mused. "But we are unable to break from our given roles."

"Indeed," Benson said quietly, looking to the windows, a frown creasing his forehead.

"I'm merely the one the programmers refuse to kill for trying to," the king voiced Benson's thoughts, a bitter tone entering his voice. Benson had replaced the last advisor, Marion, two years ago. "I grow tired of this existence."

"We need a bug," the advisor replied thoughtfully. Reports of the bugs had dwindled over the past few years, with more knights accepting the quest to defeat them. In reality, it was simply the programmers finding inventive ways to work out better ways to control the program.

"Those are nearly extinct. More are eliminated each day. The palace is the last place you would be able to find one, either way."

"Then what of a quest?" the advisor suggested. "You have the ability to make new quests."

"But what kind of quest? I have tried making a quest to kidnap the king before," the king informed the advisor, who smiled again.

"Not quite what I meant, King." Benson moved to the closest window, looking down on the training grounds for knights. "Give a quest to one of the Newsies."

The king joined the advisor, looking down at the younger lads fighting. They couldn't have achieved full sentience yet, too young in their program. They would obey quests without question. "What kind of quest do you suggest, oh wise advisor?"

"Capture a bug," Benson replied. "But you have to be clever about the phrasing, otherwise the programmers will be suspicious."
The king rubbed his beard thoughtfully, gaze sharpening. Quest rules were special. Things that normally weren't allowed on palace grounds would be. Benson's plan had merit, and it couldn't do harm to try it.

"What do you suggest?"


The Creature


"Hello," she said.

The creature was unsure what to make of the small human. This was different from the other two.

"What are you?" the little girl asked curiously, eyes wide as she stared at him.

The innocence of a child could be found in more than one race, then. She conveyed no fear or hate of him, only plain cuiosity.

"Why are you in there?" She stood on her tip-toes, as though straining to see past him. "Do you want out?"

This piqued his interest. If a child facilitated his escape, so be it. "Can . . ." his tongue and throat struggled with their coarse language, "you do that?"

She nodded emphatically, puffing out her chest. "I know where daddy keeps his keys! Hold on." She bounced off, blue skirt bouncing around her ankles.

He stood, stepping to the glass wall and placed his own palms against it, unsure how to take the child's willingness to help. She was human, and humans were evil. But here she was, helping him without a second thought.

It was shortly after that she came darting back out, a key clutched in her hand. "Here it is!" She ran around the cage that kept him captive, searching for the lock.

"Are you going to get in trouble for this?" he found himself asking, and he cursed himself. It didn't matter. She didn't matter. All that mattered was escape.

"Probably," she replied with a devious smile. "Daddy doesn't like it when I get his keys." She was inserting the key in the lock. In just a moment, he would be free.

"Madeline!" the creature heard her father roar, and the little girl froze, caught in the act. Swift strides brought the adult human into sight, fury etched in every feature. He quickly scooped the little girl up, sending a murderous glare to the creature.

"Daddy," she complained, pouting.

"You bastard," the father shot at the creature. "Corrupting an innocent child."

The creature sighed, moving back to the middle of the cell.

He had been so close.

Friday, March 20, 2015

Applications and Visual Studio (Community 2013)

I've started putting out a few dinky applications that are free for anyone's use:

Download Links:
Prompt Generator (Abilities: generate random prompt, pick prompt, editable prompt file, write from prompt in-program (and save words))
Word War Application (Abilities: write in-program for a set amount of time (but you need to press enter a lot))
Source Codes can be found here

I'm planning some more ambitious projects in the future, and so I decided it was time for me to learn UI or GUI. For this purpose, I've downloaded Microsoft Visual Studio (Community 2013).

First off, it's 11GB, and it took like TEN HOURS to download, so be aware of that. You can tell they weren't codegolfing with it.

I currently have it opening up for the first time, but I had a bit of trouble trying to find out how to open it, because it doesn't create a desktop shortcut to open the application (since I have all my downloads go straight to my desktop, I was able to find the setup really easily, which I thought was going to be the application, but being met only with the options of 'modify,' 'repair,' or 'uninstall' quickly disillusioned me of that belief) . Thanks to this stack page, I was able to locate the application.

To find it, you have to travel to the following destination (with some variance): C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\devenv

My suggestion: Right click on the devenv application and create a shortcut to the desktop.

Just thought I'd mention it.

*goes to tinker with Visual Studio now*

Tuesday, February 10, 2015

Upgrade to 8.1

So, I may have mentioned (or you may have gathered) that I run on Windows. Windows 8, specifically, which we all know was a disaster. I've turned off automatic updates, and it turns out it was for good reason (well, you know, other than not having my computer restart randomly whenever I'm in the middle of something important. Gee, thanks for making my life "easier," M$).

Recently, I've been bothered by the prompts that ask one to upgrade to 8.1. I wasn't too bothered, since I could send them away no problem.

Even more recently, I decided it was time to update my system, since my tablet driver was freaking out. Unbeknownst to me, this downloaded two updates I would have rather not updated: KB287139 (a prerequisite for the 8.1 upgrade) and KB3008273 (which enables automatic, forced upgrade). Since then, I've been getting the prompting to download right now (or else). The first three times, it gave me the option to 'remind me later,' but not today.

In an effort to get the (stupid) update prompt to stop appearing, I edited the registry to keep it from popping up. But it didn't work.

I've decided that I really hate automatic updates.

If you uninstall the updates mentioned above (KB2871389 and KB3008273), it'll get rid of that annoying thing. Make sure to set these updates on hide after you restart, so they don't get downloaded again.

I need a new computer so I can use Linux as my primary OS *sigh* (I have photoshop on this, and my tablet works. I don't wanna lose that XD)

Anyways . . . what else was I going to say . . . ? Oh, right.

Why would I want to not upgrade to 8.1?

1. Anything that any company wants everyone to do makes me suspicious. The Skype update? What reason do they have to force us all to upgrade to the latest, "best" version? Same with this one.

2. Newer isn't always better.

3. I don't want to have to deal with the dumb store thing. I'm pretty sure I deleted everything connected to that. It irritates me enough that I can't change to a normal account (I have to look into that more. It mainly irritates me that everyone who owns a WindozeH8 computer has to sign in with a hotmail account. Again with the large companies forcing people to do things) without having to deal with that. I use desktop applications.

4. I've personalized my WindozeH8 to look like Windows 7 through certain applications that I bought. I don't want WindozeH8.1 to ruin that and waste a good ten dollars.

5. Why the heck would I want to "fix" something that's not broken? Or, well, I suppose it is broken, since it's Windows8, but how do I know that 8.1 isn't worse? Screw updates.

6. I hate M$.

7. I hate forced upgrades.


That's it for today!

Saturday, February 7, 2015

Guessing Game

//So, I mentioned that I'd be in a programming class this quarter. I've written a few programs since. Here is the first one I've done on my own, without any prompting from my class! (I do hope I can use it for my next exam! XD)
//I wrote this program because I was bored.
//I use the IDE Code::Blocks to write and run these things.
//It's C++
//Here's the guessing game!
//...and yes, some of it is written in German. I wasn't planning on sharing. XD It helped me with my german homework (erste = first, zweite = second, so on and so forth).
//All the comments. You shall find none in the code itself.
//I am CERTAIN there's an easier way to choose something from a pre-created list, I just have no idea how to do it.
//This game is meant to display ten random numbers (between 1-100). The program will pick one of the numbers created. The user will try to guess which number was chosen. They will get 5 chances.

#include <iostream>
#include <iomanip>
#include <time.h>
#include <cstdlib>

using namespace std;

int main()
{
    int erste;
    int zweite;
    int dritte;
    int vierte;
    int funfte;
    int sechste;
    int siebte;
    int achte;
    int neunte;
    int zehnte;
    int guess;
    int answer;
    char playAgain;

    do
    {
        srand(time(0));
        erste = rand() % 100 + 1;

        srand(erste);
        zweite = rand() % 100 + 1;

        srand(zweite);
        dritte = rand() % 100 + 1;

        srand(dritte);
        vierte = rand() % 100 + 1;

        srand(vierte);
        funfte = rand() % 100 + 1;

        srand(funfte);
        sechste = rand() % 100 + 1;

        srand(sechste);
        siebte = rand() % 100 + 1;

        srand(siebte);
        achte = rand() % 100 + 1;

        srand(achte);
        neunte = rand() % 100 + 1;

        srand(neunte);
        zehnte = rand() % 100 + 1;

        cout << "I've chosen one of the following numbers for a game we're going to play: \n";

        cout << erste << endl;
        cout << zweite << endl;
        cout << dritte << endl;
        cout << vierte << endl;
        cout << funfte << endl;
        cout << sechste << endl;
        cout << siebte << endl;
        cout << achte << endl;
        cout << neunte << endl;
        cout << zehnte << endl;

        srand(zehnte);
        answer = rand() % 10 + 1;

        if (answer == 1)
            answer = erste;
        else if (answer == 2)
            answer = zweite;
        else if (answer == 3)
            answer = dritte;
        else if (answer == 4)
            answer = vierte;
        else if (answer == 5)
            answer = funfte;
        else if (answer == 6)
            answer = sechste;
        else if (answer == 7)
            answer = siebte;
        else if (answer == 8)
            answer = achte;
        else if (answer == 9)
            answer = neunte;
        else if (answer == 10)
            answer = zehnte;

        cout << "\n" << "You have 5 chances to guess which number I've chosen. What do you think it is? ";
        cin >> guess;
        cin.clear();
        cin.ignore(100, '\n');

        for (int i = 0; i < 4; i++)
        {
            if (guess != erste && guess != zweite && guess != dritte && guess != vierte && guess != funfte && guess != sechste && guess != siebte && guess != achte && guess != neunte && guess != zehnte)
                {
                    cout << "\n" << "That's not one of the answers, idiot. Try again. You have " << (4 - i) << " chance(s) left! Your guess: ";
                    cin >> guess;
                    cin.clear();
                    cin.ignore(100, '\n');
                }
            else if (guess != answer)
                {
                    cout << "\n" << "WRONG. Try again! You have " << (4 - i) << " chance(s) left! Your guess: ";
                    cin >> guess;
                    cin.clear();
                    cin.ignore(100, '\n');
                }
            else if (guess == answer)
               {
                cout << "\n" << "That's correct, you leg. \n";
                i = 4;
               }
        }

        if (guess != answer)
        {
            cout << "\n" << "You ran out of chances. I WIN, HA-HA. \n";
            cout << "Play again? (Y/N): ";
            cin >> playAgain;
            cin.ignore(100, '\n');
            cin.clear();
        }
        else if (guess == answer)
        {
            cout << " Play again? (Y/N): ";
            cin >> playAgain
            cin.ignore(100, '\n');
            cin.clear();
        }

        cout << "\n" << endl;

    } while (playAgain == 'Y' || playAgain == 'y');

        return 0;
}

Saturday, January 17, 2015

Skype: Slight Glitch

Okay, so yesterday, my Skype totally flipped out and shut down (I'm using 5.10, remember). For the life of me, I could not get back in (it kept showing the irritating "Skype could not connect" error whenever I typed my password in). I uninstalled 5.10 and reinstalled it, but to no avail.

So, the first thing I did after that was run over to Services to check on the skype updater. To my horror, it was NOT disabled, like I had done to it over a month ago. I redisabled it, and tried 5.10 again. It still didn't work.

I removed Skype Click to Call (which was running version 6.21 for some reason). Still didn't make my Skype work.

Scratching my head at this point, I removed Skype from my computer and downloaded version 6.21. This time, it opened up without a problem. Irritated still, since I don't like ANY of the new features, I decided to try once more to reverse the problem.

I checked in the Temp folder (C:\Users\<your_username>\AppData\Local\Temp) and found that 5.10 was still the SkypeSetup.exe there, so I went and uninstalled 6.21, then reinstalled 5.10 from the exe.

To my surprise, Skype opened up with no problem this time.

So, I guess I would write out this procedure like so:

1. Check to make sure the Skype Updater is disabled in your services.
2. Remove Skype Click to Call
3. Remove your version of Skype
4. Download a more recent version of Skype, sign in.
5. Sign out, delete the recent version of Skype.
6. Redownload your version of Skype.
7. Hopefully, bask in victory.

I hope I don't have to repeat this process every time I log out of Skype or it crashes, but I will if it means getting to keep my 5.10!

Happy debugging, everybody!

Thursday, January 1, 2015

Music Theory: Chapter One

I've been learning music since I was, like, five. At least since 2006. I remember taking my violin with me to Italy, claiming I was going to practice all the while long (yeah, right!). I wanted to learn piano, but my mother made me learn the violin instead, for some reason. My older-younger brother also learned the violin. 

Recently, I took a Music Theory class. It was both to satisfy a credit, get an A (which was harder than it sounds, truly), and learn how to compose music. I came out with all three, thankfully (although, the 'composing music' bit is still coming along). I bought my music theory book instead of renting it, so I still have it on hand. Half the book was stuff I already knew about music theory, since my violin teacher made me do theory non-stop, but I did come out learning things. 

So, I thought, why not make a blog post series about it, since I still have my book (though I could do it from memory)? This motivation mainly comes from talking to people about music theory and they having no clue what I'm going on about. It's like speaking German to an only-English speaker! (Oh. I should do some German blog posting. That would be fun. Did I mention anywhere that I'm learning German?) I don't like it when people don't understand me when I'm talking about music, so I'm going to try and shove knowled--gently teach some people along the path. 

Here we go! I may skip things in the book that aren't relevant (or things I don't think are relevant. Buy the book if you want to read it all. XD) 

Hopefully, no one sues me for teaching from this book online. I bought it! and I credit the author, Ronald J. Gretz. I do not subscribe to the belief that everyone must pay $100 for a textbook to learn things (though I think this one was more like $20). Most of what I write will be straight from the book, often just paraphrased. Pls don't be suin' me. 

So, I guess, this is a Reader's Digest version of Music: Language and Fundamentals. With fun pictures!




Chapter 1: The Notation of Pitch


The musical language has an alphabet of only seven letters:

A B C D E F G

It's beneficial to know those backwards: 

G F E D C B A

The seven letters of alphabet represent seven different pitches (regular vibrations). These pitches are placed on a staff. The modern staff is five, parallel lines. The staff alone shows only the relationship of pitch: high (top) or low (bottom). 


Pitches are represented by notes on the staff. 




 A clef is placed on the staff to identify the letter name of the pitch. The placement of notes depends on which clef is used. We use three different clefs: the Treble clef, the Bass clef, and the C, or Viola, Clef. (We're only going to talk about the Treble and Bass here for now.)


See how the treble clef noms that second line from the bottom with its swirlyness? That's G. This also identifies all the other lines and spaces.
(Note: D before E at the beginning, F after G on the end. Too lazy to go back and draw 'em in.)

If a letter is on a line, it will be on a space the next time it appears (an octave: the distance in pitch between a note and the next repetition of its letter name. (e.g., E-E or F-F in "Note Names")). 

Ledger Line: an extension of the staff above or below the usual five lines. Ledger lines are equidistant from the staff and long enough for only one note. Only use as many ledger lines as are necessary to notate the desired pitch. 



The Piano Keyboard

There are 52 white keys and 36 black keys (88 keys total) on a piano. They have a repeating pattern (I feel like this book thinks you've never seen a piano before).



Learning the keyboard will help you visualize pitches and their relations. If you have one handy, or a virtual one, you can also use it to help you with chords, since it is capable of playing pitches simultaneously. 

The grouping of black notes helps us identify white notes. To the left of any group of two black notes is always a C, the middle the D, and, to the right, always an E. 


 For three black notes, the white note on the left will always be F, the middle two G and A, B on the right.


Clefs are used to show specific locations of a pitch on the keyboard. High pitches are on the right, low on the left ("Talk to me like I'm five." / "Oh my gosh, where are your parents?!"). Thus, treble clef represents those on the right, bass those on the left. 

On the wood directly above the keyboard, you should see the name of the maker of the piano (Yamaha, Steinway, Bach, etc.,). Directly under the name, there is a group of two black notes. The C of that group is called "middle C" and is written below the staff on a ledger line in the treble clef, or above the staff on a ledger line in the bass clef. 




Location of sind viele (many many) notes can be shown by a Grand Staff, which is actually two staves combined. 




Why have ledger lines? So you can do stuff like this: 




This also works for the bass clef. Ledger lines are used to write pitches higher and lower than the staves, and to simplify notation.


That's all for chapter one!

Practice the above knowledge here: 

Note Identification (You must turn off accidentals in the 'customize' sidebar (upper right hand corner, left of the piano symbol))
Reverse Keyboard Note Identification (You must turn off accidentals for this as well)
Keyboard Note Identification (There is not a quick and easy way to turn off the accidentals for this one, unfortunately, so this will be harder to use. The black keys are accidentals, which are sharps (#) and flats (b), so you could have a stab at this. We'll get into more of that in chapter two.)

Some helpful mnemonics:






Sources:

Music: Language and Fundamentals by Ronald J. Gretz. 2nd Edition. Published by McGraw Hill, 1990-1994.

Tuesday, December 30, 2014

New Year's Resolutions

I don't usually make these things, but I've got one for this year: blog more! I'm awful at blogging. The fact that this blog is the third I've made, but the first to get past more than two posts, says something, I think.

I've collected a few possible things to blog about:

Games (Card, mostly)
How to Linux (once I download it on something or fix the GRUB error on the drive I already have it downloaded to. It'll be Xubuntu, by the way, unless otherwise stated.)
What [Media] Teaches Me
How to TiddlyWiki (the internet needs more of these)
Help With Writing (Writing and Editing)
How to Crochet?
Help With Art (A request)
How to Music Theory (And some 'This Might Be How to Music I'm Not Sure' posts, because I am an amateur (like really really amateur) composer.)
Programming and Debugging notes (it's going to happen; I'm taking an intro-to-programming class next quarter)
Flash Fictions
How to Internet
Miscellaneous
Etc.,.

I hope to make several of these a series. I might even set up a schedule sometime! No one really reads my blog right now other than a few I link some posts to, so I feel at liberty to do really whatever I want XD

That is all~

Card Games: "May I?"

Card playing is a big thing in my family. Whenever it's a big holiday, like Thanksgiving, Christmas, or New Year's, we play hours of card games. I've come to notice, however, that when I look up the rules of some of these games, they are often different variations on what we play.

So, I've decided to put some of our rules up here! I hypothesize that the cause of mutation is caused by a lack of a physical record; we teach each other card games orally, instead of reading from something written.

Our favorite game to play is a Rummy variant, called "May I?" I looked up some other variants (one which I shall dub 'EVIL "May I?"'), none of which were played the same as ours.

*I apologize in advance if some of the symbols for cards I use are not the same as standardized rules. I will also be using 'she' as the preferred pronoun throughout this series, since I usually game with other women. XD


"May I?" (Honsvick Style)


Objective: 


Be the player with the least amount of points by the last round. The best way to achieve this is try to be the first one to go out each round, or at least down. 


Setup: 


We usually play with 4 or 5 people, but it can be played with 3-6+ (more than 6 starts to get painful, but possible. More than 2-3 decks are required for more.). We start out with two standard decks, with the Jokers (which are Wild Cards), but add in a third deck around 10-12 cards, depending on how many people there are. 

Each person is dealt the required amount of cards each round. The dealer begins with the person to her left and ends with herself; make sure everyone has their respective pile of cards (or else the luck is screwed up. Don't mess with the luck). 

When the person to the dealer's left is ready to begin, she picks up the top card from the deck and turns it over. 

Rounds: 


There are seven rounds. For each round, there is a different amount of cards needed, as well as different combinations of cards to win. 

A set: (at least) three cards, all of the same value. (e.g., Seven, Seven, Seven.)
A run: a sequence of (at least) four cards in the same suit. You cannot bridge the gap with a run: no King, Ace, Two. A234 and JaQKA are fine.

1. 7 cards: Two sets
2. 8 cards: One set, one run 
3. 9 cards: Two runs 
4. 10 cards: Three sets 
5. 11 cards: Two sets, one run 
6. 12 cards: Two Runs One Set
7. 13 cards: Three Runs

Theoretically, this pattern could continue endlessly. Two sets == 6 cards, which is one less than 7. One set, one run == 7 cards, which is one less than 8. So on and so forth. However, at 14 cards, you have two choices: 2 runs, 2 sets, or 3 sets, 1 run. We never play past 7 rounds for this reason.  

Note: A player cannot lay down more than the required sets/runs. 

Play of Cards:


A player begins her turn by drawing the top card from either the deck or the discard pile. A player ends her turn by discarding to the discard pile. 

Going Down: When a player has all the cards she needs for that round (e.g., Two Sets for Round 1), she may lay her cards down face-up on the table. This must be done during her turn; she cannot lay her hand down in between turns or during someone else's turn. 

Going out: A player wins a round when she gets rid of all her cards . She can do this by laying either on her own cards (adding to a set or extending a run), or by laying on someone else's (who is also down) cards. 

Her last card must be discarded; in this version, a player cannot play-out (which makes it easier, really). 

If a player is not down, she cannot play on another, already-down player's cards. However, if another player has a Joker in their laid-down sets/runs, any other player (whose turn it is) may replace the Joker with the proper card and take the Joker. 

May I-ing: In between turns*, if a player (P1) sees a card she needs, she may ask the player whose turn is about to begin (P3), "May I?" If P3 does not want the card on the discard pile, she will say, "You may." (If P3 does want the card, she gets it, no questions asked.) P1 then takes the top card from the discard pile AND the top card from the deck. 

However, if P4 wants the card on the discard pile and also asks, "May I?" (and P3 agrees), then P4 gets the card instead of P1, because P4 comes in the rotation before P1. 

Each player has only two May-I's (per round). May-I's make it harder to go out, for each adds two cards to a player's hand. A player can keep track of her May-I's by counting her cards (e.g., Round 1: 9 cards means 1 May-I. 11 cards means 2). A player who is down has no need (and should not want) to May-I.

Multiple May-Is in a row can occur. If P1 wanted the top discard card and May-Ied it, then P2 wants the new top discard card, she may May-I it. 

*We always play that a player cannot May-I during someone's turn, but I'm told this is a rule the group needs to decide before the game begins. Can you May-I during someone's turn? 

Scoring:


Points are tallied at the end of each round and accumulate.

She who goes out receives 0 points for that round.

All who lay down count only what they are still holding (i.e. their cards on the table don't count towards points.)

Those who do not lay down might ragequit (or just weep quietly), depending on how many points they have in their hand.

2-9: Face value
10-K: 10 points
A: 15 points
Joker: 25 points

It IS possible to never go out and win the game, generally by collecting all low cards and discarding all one's high cards. It makes other people want to strangle you, however. 

Something else a player can do, if she wants to troll the other players, is collect all the cards everyone else needs. This is generally a bad tactic for winning, since high cards are often included, but it gives a player who never wins the satisfaction of cackling throughout the entire game. (One of my aunts does this.) 

Adding A Player In: 


Players can jump in mid-game (at the beginning of a round, of course). However, they must adopt the losing score as their own; they don't start at 0 points as everyone does at the very beginning of the game. 


"May I?" (EVIL Style)


This is one of the variants I found online. (First post). It makes our variant seem like we're playing Nerf. As my sister says, this one would involve "twice the crying." It's slightly modified, since some of the rules don't make sense. (How are you supposed to lay down 12 cards when all you have is 11? Theoretically, it is possible, since when you draw, you have one more card than you were dealt, but I feel like you shouldn't just lay down to go out.)

Objective:


Be the player with the least amount of points by the last round. The best way to do this is to go out each round. 

Setup:


Shuffle three standard decks together. Game for 3-6 players. 

For the first four rounds, deal 11 cards to each player. For the last two rounds, deal 13 cards to each player. The dealer begins with the person to her left and ends with herself; make sure everyone has their respective pile of cards.

When the person to the dealer's left is ready to begin, she picks up the top card from the deck and turns it over. 

Rounds: 


There are six rounds. For each round, a different combination of cards is needed to win.

A set: (at least) three cards, all of the same value. (e.g., Seven, Seven, Seven.)
A run: a sequence of (at least) four cards in the same suit. Aces CANNOT be used as 1 in this version; they can only be used after a K. 

1. One set, one run. (7 cards to lay down)
2. Two runs. (8)
3. Three sets. (9)
4. Two sets, one run. (10)
5. Two runs, one set. (11)
6. Three runs. (12)

A player cannot lay down more than the required sets/runs.  

Play of Cards: 


A player begins her turn by drawing the top card from either the deck or the discard pile. A player ends her turn by discarding to the discard pile. 

Going Down: When a player has all the cards she needs for that round (e.g. Two Sets for Round 1), she may lay her cards down face-up on the table. This must be done during her turn; she cannot lay her hand down in between turns or during someone else's turn. 

Going out: A player wins a round when she gets rid of all her cards . She can do this by laying either on her own cards (adding to a set or extending a run), or by laying on someone else's (who is also down) cards*. 

Her last card must be played on either her own cards or on someone else's; in this version, a player cannot discard-out.

If a player is not down, she cannot play on another, already-down player's cards.


*Jokers may be replaced in a run and will move “up” in the run unless there is already an Ace at the top, then they will move down. They will stay with the run and may not be replaced once a run is full. 

May I-ing: In between turns, if a player (P1) sees a card she needs, she may ask the player whose turn is about to begin (P3), "May I?" If P3 does not want the card on the discard pile, she will say, "You may." (If P3 does want the card, she gets it, no questions asked.) P1 then takes the top card from the discard pile and TWO cards from the top of the deck. 

If more than P1 says, "May I?" it is she who said it first who gets the card. If it is a close call as to who said it first, a loud disputation will settle the matter, with P3's word being final. 

Each player has only two May-I's (per round). May-I's make it harder to go out, for each adds two cards to a player's hand. A player can keep track of her May-I's by counting her cards (e.g., Round 1: 9 cards means 1 May-I. 11 cards means 2). A player who is down has no need (and should not want) to May-I.

Scoring: 


She who went out scores 0 points for that round. 

Those who do not go out might ragequit (or just weep quietly), depending on how many points they have in their hand. (This version says nothing about people who go down getting freebies.)

2-7: 5 points
8-K: 10 points
A: 20 points
Joker: 50 points


Other Variants: 


Variant one: 
  1. 2 decks. Each round gets 10 cards.
  2. NO Jokers, NO wild cards.
  3. Begin with only two sets for 6 cards to lay down. 
  4. Remove 'three runs' round. 
  5. Players may use May-Is as much as they would like, only drawing one card from the deck. Players can May-I multiple times at once. (May-I the top card, then May-I the next top card.)
  6. You can only discard-out.
  7. Aces are only worth 15 points and can be used both low and high (a 14 card run is possible, if there were such a thing). Bridging is not allowed, however.
  8. In the last round (Two runs, one set) NO ONE may May-I a card unless it is her WINNING CARD. She does not draw a penalty at this point, either, but goes out immediately.

Variant Two: 
  1. No Jokers; Twos are wild.
  2. Two rounds are added (to the Evil Style): Three runs, and an abnormal round: One set, one run of 7 
  3. "You cannot have an out card." I have no idea what this means. Do you?

Variant Three: 

This version of May-I combines many of the rules from all the versions. Reading it may also make reading my guide easier to read, by the way; I've never explained a card game before in writing. A few terms are different--contract, melding, laying off, etc.,--but the idea is the same.

  1. Dealing is the same as the Honsvick Style
  2. There are no Jokers; Twos are wild. (Variant Two)
  3. The round combinations are the same as the Honsvick Style.
  4. It has an alternate version of the last round; Two Sets, One Run and no discard, instead of Three Runs. The round ends immediately after 'melding' all the cards (a.k.a. going down) (Variant One, sort of). 
  5. Play ends if all the cards run out and there is no winner. (That sucks. Just add another deck in in our version. XD)
  6. The person that asks for a May-I first gets it (Evil Style).
  7. You cannot take a deuce from the meld it is a part of (Evil Style). 
  8. Number cards are all face-value, except for Twos, which are 20 points. Face cards are 10 points, and Aces are 15. 
  9. Aces can only be played as high. (Evil Style)

Variant Four: 

Another guide I found online with the variant name "Contract Rummy." Good to know. This uses some of the same language from the other guide. 

  1. Three to five players; optimum four. 
  2. Two decks WITH Jokers.
  3. There should be one less Joker than there are players; three players play with 106, four with 107, five with 108. (Interessant!) 
  4. Seven rounds; in the first three rounds, players recieve 10 cards each. In the last four, they receive 12.
  5. No discard on last round (three runs). 
  6. You may not lay off (play off) other people's cards on the same turn you lay down.
  7. You must discard-out for every round except round 7.
  8. Play ends if all the cards run out.
  9. If several people want to May-I a card, it goes to the player earliest in rotation. 
  10. There is no limit on May-Is, but one player cannot successively take more than one card from the discard pile.
  11. Jokers gained by stealing from someone else's meld MUST be played THAT TURN. It cannot be saved for play later.
  12. Contigious sequences (or runs) are not allowed; no runs of 1, 2, 3, 4, and 5, 6, 7, 8. There must be a gap, such as 1, 2, 3, 4, and  3, 4, 5, 6, or 1, 2, 3, 4, and 6, 7, 8, 9.
  13. In round seven, one of the sequences must be longer than four cards.
  14. Numbered Cards are their face value, Face cards are 10, Aces 15, Jokers 15. 
  15. There is no rule stating whether Aces are high or not. 
  16. A variation: No Jokers.
  17. Liverpool Rummy is another game similar to Contract Rummy. 


I'm sure there's more out there, but there's what my initial search pulled up. I think if I search "Contract Rummy," I'd get all sorts more rules. Whee!

What's your favorite version of "May I?"

Sunday, December 28, 2014

Skype

I remember it almost as it was yesterday. I was sitting in my chair, drinking herbal tea, Skyping my friends, and then suddenly--disaster struck.

Skype closed.

Immediately, my heart spiked as a window opened up, prompting me to download the latest version of Skype or I would never use it again. I had knew this was coming, ever since Microsoft bought Skype out (blasted M$).

Reluctantly, after battling Google for an answer to keep my beloved 5.10.0.116 version, I finally downloaded the latest version of Skype.

Since then, I have been plagued by automatic updates without my even knowing, sometimes: I would open up Skype to see a small notification saying, "We've downloaded the latest version of Skype so you have the latest improvements and bug fixes!" ("We're doing this for your own good, Mariah. You don't know what you're doing. Just let us help you. You'd like that, wouldn't you? Imagine a world where happiness abounds . . . all because you let us handle your updates. You don't even have to worry about it . . .")

My Skype continued to get weirder, shinier, and more "user friendly," (no doubt, since that's what M$ is all about). And I hated it.

Today, however, was the last straw. With the upgrade to Skype 7.0, Skype almost stopped working every time I switched over to type in something (correction: It DID. It would either lag incredibly, or it would freeze and show "Skype (Not Responding)").

So, to Google I went, praying desperately for a solution. And I found one--now I'm sitting pretty on version 5.10.0.116 of Skype (*cackles maniacally* Take that, M$!).

So, you want to downgrade Skype? Here it goes. (Note: I'm not talking to you like you're five, I'm just trying to be clear)
Step One: Remove Skype

Gotta get rid of the newest version to replace it with an old version. 
  1. Go to Control Panel 
  2. Go to Programs and Features
  3. Find Skype
  4. Uninstall
Step Two: Download the Setup of the version of Skype you want. 

M$ has blanketed over almost everything I pulled up today; I think I actually had the setup for 5.10.0.116 already stored on my computer. I think there's a way to search in the Skype files for the old versions, but I don't know how; Google is your friend if you want to look into that. I have a few lying around: 

6.21.0.104 or 6.21.0.104 (File Hippo)

Have fun looking for other versions (and I hope those 6.21 versions don't go out of style for you).

Step Three: Replace the SkypeSetup.exe with the SkypeSetup.exe You Want

Now that you have your beloved version, you must trick Skype into thinking it's updating all the way. 
  1. Navigate to C:\Users\<YourUsername>\AppData\Local\Temp
  2. Scroll down to SkypeSetup.exe (Ignore the Skype folder)
  3. Delete the SkypeSetup.exe and the other Skype files surrounding it (I had three things; the SkypeSetup, Skype Toolbars, and some other Skype setup thingy I got rid of just in case, since it 'contained all the information and data needed for version 7.0').
  4. Copy your SkypeSetup.exe version that you like (probably under the name of "SkypeSetup_<version>.exe"; I renamed it to "SkypeSetup.exe") into the Temp folder.
  5. Right-Click on the File and go into Properties
  6. Check the 'Read Only' button
  7. Apply
Step Four: Download Your Version of Skype
  1. Download your version of Skype from the SkypeSetup.exe (I had a copy on my desktop I downloaded from; I don't know if you can download from the Temp file, but probably)
  2. Open Skype and bask in your victory.
Step Five: Disable the Skype Updater.

This gets rid of Skype's ability to check for and download updates automatically.
  1. Go to Services (Start > Run > Type "Services.msc"; search your computer for it; go through the Control Panel; Task Manager > Services > Open Services)
  2. Find 'Skype Updater' 
  3. Right click on it and go into Properties. 
  4. Under "Startup Type," select "Disabled."
  5. Apply.
(Optional) Step Six: Block Ads

Does your version still have ads? These ad-blocking techniques never worked for me (at least not for the newer versions), but apparently they work for everybody else. XD So, here's what I've heard:
  1. Go to Control Panel > Internet Options > Security > Restricted Sites > Sites
  2. Add http://apps.skype.com/ (this blocks your entire home page, seemingly . . . that's never happened for me, so maybe my computer is trolling XD) and http://g.msn.com/ . 
  3. Bask in your victory and in your ad-free pages. 

Hope this all was helpful! Fight the automatic, involuntary updates, everybody! Have fun debugging. 

Monday, December 22, 2014

Winter

Merry (Early) Christmas! Have a story about snow and pirates.
_________________________________________________________________

A coughing fit woke the captain from his rest. He sat up, blankets falling off of him.

"Yagh!" he exclaimed at the frigid air, yanking the covers back up as he fumbled on the ground for his shirt.

Dim light shone through his window; he stumbled across the room, resting his arm on the wall above the hole as he peered through. Ice crusted over the outside, making it impossible to see.

"The hell?" he muttered, wondering if he was drunk. He could swear he wasn't, however. Shaking his head, he tumbled to the door, throwing it open. A rush of cold air met him, as well as the cabin boy.

"Cap'n!" exclaimed Jono, who was poised to knock on the door. The small lad was bundled up in a winter coat, his brown hair peeking out from beneath his cap. "Cap'n, somethin's goin' on up yonder that we thinks ya should see." The boy's breath fogged the air when he spoke.

"I was just headin' up there, lad," he replied, grabbing his coat and shoving his arms into it. "Lead th' way."

The young man nodded, turning and running up the stairs on booted feet. The captain pounded up after him, though he kept a hand on the wall for support; his legs didn't seem to be working quite properly. Perhaps he had had something to drink and was hungover now.

"What in th' gods' name . . ." he swore as Jono opened the door and snow blew through. Stepping outside, he shielded his eyes against a world of white. "Lenos! What th' hell is goin' on?"

"I haven't the slightest, Captain," his first mate replied. "One moment, the sun was shining, and the next, it wasn't."

The captain took a step forward, nearabout tripping. "Blast! I can't seem t' walk straight," he growled.

"Almost none of us can," replied Lenos, coming up alongside the captain with a steadying hand on the wall. "The sea has frozen over, rendering our sea-legs useless."

"Frozen over?" the captain questioned, looking out at the ocean. There was only ice, as far as the eye could see. "What in Saeson's unholy name . . . ?"

A mighty rumble rippled throughout the ice and ship, causing a chorus of yells to go up as many fell to their knees. The captain swore, but steadied himself as the rumbling continued.

"Look!" cried one of the sailors. "Of to th' starboard port, look!"

Attention turned towards the location, where a great castle had rose up out of the sea.

"That would appear to be the castle of the Sorceress of the North," Lenos noted.

"How th' hell can ye tell?" the captain asked.

"Well, how many other sorcerers do you know that would go out of their way to cause someone trouble?"

"Point taken." The captain sighed, melting snow on his beard with a plume of warm breath. "It would seem th' only option is t' go 'n' investigate."

"Aye, Captain," Lenos said. "I'll have the men get ready."


TO BE CONTINUED

Saturday, December 6, 2014

"Homophobic"

For anyone who has read my profile on here, I believe it states somewhere that I'm of The Church of Jesus Christ of Latter-Day saints. I do strive to live the standards set by my church, and sometimes this can run me into problems. The one that I see most often (other than, "You don't drink coffee?!) and the one that bothers me the most is when people get uptight about me not agreeing with LGTB stuff.

What brings this up is a comment recently left on my Figment profile:
Thanks for the offer to swap! I liked your story 'Beloved' but as you've said several things I disagree with on your wall ('I don't heart swaps' and that homophobic bit about not being able to read about LGBT) I decided not to heart it. 
I haven't responded to this person, since these sort of people throw me in utter disbelief.

I don't agree with LGTB stuff, but that doesn't mean I don't have plenty of friends who do, or who participate in that. I have several bi friends, several gender-fluid friends, and a few lesbian friends--I don't think I know anyone who is gay or transgender, but I feel my point remains the same.

While I believe that LGTB is wrong, I don't discriminate against these people. I also believe that people can do whatever the heck they want, and that means they can go out and do stuff I don't believe in.

What gets me more about some of the people in the LGTB community  (I do stress "some"; I don't know tons of them), or those who strongly support it, is that they're rude. I don't go, "I don't want to be around you because you're lesbian/bi," but I've had a few people tell me off because they don't want to be "judged" for having a same-sex boyfriend or girlfriend when all I've asked them to do is not talk so much about it around me, since I don't want to hear about that stuff (and I don't want to hear that sort of relationship gushy stuff about straight people). I don't tell LGTB people, "You're the devil's child!" It's not like I haven't sinned at all in my life.

This poster on my wall liked my story, but because she disagreed with who I am, she decided against giving me a heart (which I guess she deems highly important to me if she's going to use it to try and convince me that I should feel guilty for being "homophobic.") It's like, "Alright, I'm the 'homophobic' and 'bigoted' one, yet I'm not the one being rude here. That makes sense."

What this says to me is that it's alright to discriminate against someone because of their beliefs. Yet, if I went out and did something like that--"I won't give you a heart on this story you wrote that's great because you believe LGTB is okay even though your story had nothing to do with that stuff"--I would be burned at the stake. 

America likes to pride itself on equality, but, while we truly are far better about it today, we appear to have a long way to go. I can't state my beliefs--exercise my right to say whatever I wanna say--without being discriminated against for it, which is exactly what LGTB people and activists claim to have a problem with: They can't be who they want to be without being discriminated against for it. While this has merit--LGTB have been treated very badly and sometimes quite unfairly--why they do this to other people is beyond me. It certainly doesn't win their side any brownie points.

What I'm trying to say here is treat people how you wanna be treated. If you are rude to people, expect rudeness in return; if you don't expect it, you're a hypocrite. Being nice to people doesn't always make people be nice to you in return, but at least you're being a good person.


P.S. I don't know why she doesn't agree with me not doing heart-swaps. Heart-swaps are cheating. Refer to earlier post.

P.S.S. The contest is FINALLY over. I don't think I mentioned this here, but Figment extended the deadline from the 26th of November to yesterday (the 5th of December) TWO DAYS before the contest ended, without warning. It was ridiculously irritating.

P.S.S.S. Edit: I lied. They extended the contest again. Jack wagons.

Wednesday, November 19, 2014

Duty Calls

Currently (as any who read some previous posts know), I am participating in a contest on Figment.com that is a heart-based contest. What this means is that I have to get as many people to read my entry to get as many votes, or 'heart,' as I can on it. In order to get my entry read, I usually have to promise people I'll take a look at something of theirs and leave feedback in return.

It's a time-consuming and exhausting process. Each vote is a battle. It takes hours to accumulate any significant amount of votes on entries. The success at seeing oneself slowly rise to a winning position is glorious and relieving because of how much time and effort was put into it.

Recently, I've noticed two contestants rising in the ranks . . . because they're asking for something Figment users would deem a 'heart-swap.' It basically goes: "Hey, can you heart my story in return for a heart on one of yours?" Seeing this, after working so many hours on trying to honestly accrue votes and struggling to win this battle--it can make one a little more than irritated.

One of these contestants posted thrice on my wall; the first two times, I ignored her heart-swap request and simply deleted it. The third time, I decided to take a look at her story simply so I could get her to stop bothering me, and also to tell her that I feel heart-swaps are unethical--basically cheating. I will relay the comments to you.

Miss Camacho's swap request:
Could you please heart my story? (it's only 750 words)http://figment.com/books/862657-No-Title I will comment and heart any story of yours up to 2,000 words! Please help me by hearting it!

Me (in the comments of No Title):
No, I will not heart your story; firstly, I feel it's rude to ask for a straight-up heart swap when others are trying very hard to honestly swap to win this contest. People are spending hours in front of their computers reading story after story and giving the best reviews and comments they can in order to help others improve their stories--it's just not right for you to ask for a heart swap. This is the epitome of the reason everyone hates heart-based contests; they put so much effort into trying to win and then someone just comes in and swoops up the victory unfairly. I cannot stress enough to you how unethical I find this. 
Secondly, I didn't really like this entry. The idea is good, but I think it's currently just a start; it feels too inconsistent. His parents are loving, but then they're not because everything changed when the Fire Nation attacked. He has the power to come back to life, but he apparently also has a power of super hearing? What about when he dies and comes back to life--the first time he died, he came back with no memory; what about the other times? 
There's also the concern of other people noticing that Andrew dies repeatedly--how does he avoid that? 
It just doesn't feel cohesive to me and I didn't feel any emotional impact from the character at the ending. He woke up and he was kinda, "Oh, everyone is dead. Okay."
Take my feedback into consideration or don't; I suppose I was already biased against your story because of the approach. 
--Mars
Miss Camacho's response (on my profile):
I just said if you heart mine I would heart yours and give you a comment. Either way YOU had the better deal. YOU ARE THE RUDE ONE. WHAT DID I DO THAT WAS SOOOOO AWFUL TO YOU?????? if you didn't want to you could have said no thanks on my profile. Only rude people do that on someones story that they worked hard on.
Miss Camacho's responses (on my story):
I just said if you heart mine I would heart yours [... ((see the rest of 'Miss Camacho's response (on my profile)'))]
and (as a second comment):
And yes I am being rude since you attacked me on my story first.
My reply (on Miss Camacho's profile):
I'm sorry that it came off as an attack on your story. That wasn't what I meant to do at all. The issue I had was your heart-swap request. 
I never said you were a rude person. I simply pointed out that the act of asking only for hearts--whether or not I get the better deal--is wrong. You did nothing that was 'so awful' to me, and I'm not sure I did something so awful to you to merit this reaction, other than tell you my honest opinion about your swapping approach--"No thanks" would not have conveyed "this is unethical." 
By they way, thanks for the feedback on "Beloved." :) 
--Mars
Miss Camacho's reply (on my profile):
 uh huh, You meant to be rude otherwise you would not have written it on my story. How would I not have felt attacked????? If you wrote that on anyone elses story I guarantee that they would have been upset and felt attacked because that is exactly what you did.
My response (on Miss Camacho's profile)
Dear Melanie Camacho,
Attacking your story would not have been leaving potentially helpful feedback. You feel attacked because you don't like that I called you out, and therefore do not want to listen to anything I have to say. 
Example of attacking a story or person: "This story was awful! There were so many mistakes I spotted that there's just no hope. You have no chance of winning. Loser!" 
I did not state that. I stated that, currently, it is inconsistent and I would suggest revising it, along with the fact that I fervently do not approve of heart-swaps. Perhaps the comment 'because then everything changed when the Fire Nation attacked' could be taken in a condescending manner, but it was meant to be a light-hearted jest about the similarity of the line 'but all of that changed when my brother was born' to a recurring line of a popular show. 
The other parts of my comments were exactly what I would have left on "No Title" if it were written by someone else; they are something I would have said even if I agreed to swap with you, for they are concept issues and points that I feel need to be addressed. Perhaps I could have presented them in a less brusque manner, but they are the feedback I would give, nevertheless. I sincerely did not like the entry because of its inconsistency; I would have not voted for it even had it been presented by a different author in a different manner. 
I believe it can be made into a contest-winning entry, but it needs work. What you have currently appears to me as only a beginning of potential. 
I also mentioned that you could ignore my feedback if you'd like, since I didn't know if you would be inclined to care about anything I had to say after you learned I do not approve of heart-swaps.
If I meant to be rude, I would have gone about it in a different way. I would have left a comment on your story with no relevance to the story whatsoever with an attacking statement about you being an awful, rude person. 
I did not do either of those things, although you seem to have interpreted it as such. Since I was not asking for a return to your swap request, I did not post on your wall with my thoughts; at the time, I believed I could leave a single post with honest opinions without being retaliated upon and therefore relieve you of the inconvenience of having a thousand emails in your inbox from me about something you clearly do not care to hear. 
I regret that you took it in an unintended manner, but I will not apologize for wanting to be fair: Heart-swaps are not fair to your competition, and I do not believe informing you of this merits hate-spam on my wall or stories.
Sincerely,  
Mars 
Miss Camacho's response (on my profile):
You cry that you didn't mean mean to be rude BUT the fact remains that you were. Also saying that you were biased because of the heart thing doesn't help either. Spoilsport just because I was catching up. Most of you had weeks more than I did. I wrote mine five days ago. You were just mad because I was almost beating you.
Also have I mentioned ANYTHING about the review part??? Nope. Sorry. I've only mentioned your rant at the beginning which you could have easily put on my wall but no you chose to try to make me look bad instead.
My most recent reply (on her profile):
Dear Miss Camacho, 
I'm sorry; I misread the lovely comment on "Beloved" as 'you attacked my story' and not 'you attacked me.' I was confused.  
Nevertheless, I am not irritated because you're catching up. I have not been irritated at the other nine contestants in the competition for jumping over me, or getting so ridiculously far out of reach that I couldn't ever beat them since they had weeks more than me to gather votes. I am irritated because heart-swaps are unethical and not honest; people who have been struggling to even come close to being in the running for winning now have to work harder against unfair odds. 
The better way to approach catching up with other contestants would be promising to get to your side of the swap as soon as the contest is ended; it's only a few days away, so many people would figure that that's enough time for honesty to be kept. 
--Mars
It was not my intention for her to blow up at me like that, though I may have known it was coming. However, I do not feel I am in the wrong, nor do I feel I am a rude person for not voting for an entry that I do not think should win over mine. I have voted for some of the other entries, but Miss Camacho's story was not up to par. I am of the belief that all she wanted to hear was, "Ohmigosh this is so good I hope you keep writing and you totally have the contest in the bag," accompanied by a heart.

Apparently, she values lying or ignorance more than honesty. Would she rather she end up like Spongetta Parrish on American Idol with "I'll be in my Studio?" I firmly believe Sanderson will not be impressed with her entry at the level it is currently written.

I am currently holding 6th place in the contest, and I have worked for over a month to get there. There are other people who have less time than me and possibly better entries than me that are struggling to get into the top ten before the deadline cuts them off--which is exactly one week from now.

It is unethical to approve of or participate in heart-swaps; this is the greatest downside to any writing site I have ever been on, but it's ever that much more prevalent on Figment.



I'm thinking of starting another blog specifically for these sorts of things and name it Summer Glau Letters. I suppose arguing with someone foolish makes me foolish, though, doesn't it.